Gilbert Rogers
Case Study
Saudade - Exploring IoT
Overview
Saudade an is a product developed over the course of 15 weeks with a 3 person design team. The final result was a prototype, meant to connect people across long distances.
In the end, and stands as one of my proudest achievements. At the beginning of this project, I had no clue what IoT actually was. But by the end, I had found a new and interesting hobby that I think I will stay with me for a lifetime.
Approach
With no prior experience in IoT, I approached this project with curiosity and openness—qualities that quickly evolved into a lasting passion. Our iterative design process centered around human connection, leading to the development of a prototype that remains one of my proudest achievements from university.
Investigating IoT
Understand wiring, coding, laser cutting, and app connectivity
Perform usability tests with physical products, to understand how customers might use the product.
Create a physical product from scratch using a variety of IoT methods.
Business Outcomes:
Simplify key tasks (like like navigation or emergency mode), users are more likely to understand and trust the product early, reducing app abandonment rates.
A more intuitive UI and clearer status indicators reduce user confusion, which in turn lowers the number of customer support tickets, especially around setup and alert handling.
Create a reliable, premium feel to the Solid GPS brand.
Idea Craft
We kicked off the design process with collaborative sketching to explore a wide range of ideas. This helped us quickly align on a shared direction rooted in emotional connection.
To guide our thinking, we created personas that represented people maintaining long-distance relationships. These personas informed storyboards that mapped out everyday scenarios and emotional touchpoints.
Prototyping
Wiring
For our lamp, we had to find the proper distance sensors, lights, a screen, and a small enough microcontroller and breadboard to fit inside of our housing. We also needed to find wires with the least slack as to save space.
Coding
We designed our code as a state machine, leveraging a few different libraries for our animation files. This was new territory for me, and it was a lot of fun learning how code can be used to design interactivity.
Prototyping
Once we were wired up, and our code was working, we were able to build a quick prototype out of cardboard. Although it wasn't the prettiest, this would serve as our initial MVP, so we could begin testing our idea.